The first day (Satuday) was a very productive one. Without too many problems I created a room with some tiles, a movable player character and some real-time enemies and implemented the Kroz-alike whip.
The game had some small issues that I corrected today (Sunday evening). I was away almost the whole Sunday, so I could not do much. At least I could fix some issues and implement collision detection.
Time will be my biggest enemy implementing the game in the rest of the week, but I’ll do my best to deliver something playable.